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Although we typically associate FPS gameplay with home computers, the arcades did see a few precursors to the genre, as well as some interesting takes on the idea. In the 1980s, this was the gamer’s primary destination, with hardware on the bleeding edge pushing new and innovative developments in game design. Later iterations of the game would become Panther (Opens in a new window), a tank simulation that would make the jump to the arcades a few years later.Īny history of video games has to start in the arcades. Lest you think people were having fun with these early games, it’s important to note that the hardware of the time was so primitive that the screens would refresh once a second-a truly abysmal framerate. This put you in control of a spaceship, not a human, but it rendered a 3D world in wireframe. It was clunky, but nothing like it had ever been tried.ġ974 saw Spasim (Opens in a new window), short for “Space Simulator,” on networked PLATO computers. Steve Colley was the first credited developer, and in the game multiple users could walk through a 3-D maze one “tile” at a time, shooting other players (represented as eyeballs) on sight. Historians agree that the first real attempt at a first-person shooter came in 1973 with Maze War (Opens in a new window) for the Imlac PDS-1 computers installed at the NASA Ames Research Center. Once systems moved from punchcards to pixels on a screen, programmers started figuring out ways to make those pixels do interesting things. If we forgot anything, let us know in the comments.Ĭomputer graphics was unexplored country in the 1970s. We’re going to stick with games where the player character is primarily on foot, so most purely vehicular FPS games like Descent aren’t going to be included. In this article, we trace the genre back to the beginning and try to talk about every single FPS ever released on a major platform, along with links to videos of gameplay footage.

They’ve had waves of tremendous popularity and serious decline, but they always come back as new generations of game designers bring fresh ideas and technical excellence to the concept. The connection is direct and immediate.įirst-person shooters have enjoyed a rocky history in the forty-five years they’ve been around (yes, you read that right). No on-screen avatar to jerk around like a puppet. There’s just something pure about the concept.
#Frag pro shooter characters names tv#
When a TV show wants to have a gamer character, what kind of thing is he usually playing? Nine times out of ten they’ll be looking down iron sights and fragging foes over the Internet. If there’s a single genre that defines the video game, it might be the first-person shooter.
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